{"id":23738,"date":"2026-10-28T06:42:44","date_gmt":"2026-10-28T06:42:44","guid":{"rendered":"https:\/\/dianapps.com\/blog\/?p=23738"},"modified":"2026-10-28T06:49:38","modified_gmt":"2026-10-28T06:49:38","slug":"how-to-develop-an-app-and-make-money-a-complete-guide","status":"publish","type":"post","link":"https:\/\/dianapps.com\/blog\/how-to-develop-an-app-and-make-money-a-complete-guide\/","title":{"rendered":"How to Develop an App and Make Money : A Complete Guide for 2026"},"content":{"rendered":"<p><b>Key Takeaways<\/b><span style=\"font-weight: 400;\">:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Making money from an app is starting with a real problem that people are facing each and every day, and not just a good-looking idea.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Subscriptions, freemium upgrades, in-app purchases, ads and transaction fees are the most common ways apps are earning, and most successful apps are combining two or more of them.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Launching an MVP first is helping founders\/business owners test their idea with real users before spending the full budget on features nobody is asking for.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Keeping users coming back is really more important than getting downloads, as a user who deletes the app after a day is never going to pay for anything.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Marketing is needing to start before launch and not after it, because even the best app is not going to make money if nobody is finding it.<\/span><\/li>\n<\/ul>\n<p><b>Quick Answer<\/b><span style=\"font-weight: 400;\">: If you are wondering how do I make an app and make money, the process is starting with finding a real problem that people are facing, researching your audience and competitors, and deciding how the app is going to earn, whether through subscriptions, freemium upgrades, in-app purchases, ads or transaction fees. After that, you are building a simple MVP with the right development partner, testing it with real users, launching it on the App Store and Google Play, and then growing the revenue by keeping users engaged, improving the app regularly and marketing it consistently.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">There were days when having an app on your phone simply meant a calculator, a few games and maybe a calendar, and nobody was really thinking that a small idea on a phone could turn into a full-time income? Today things are completely different, as people are booking cabs, ordering food, learning languages, tracking workouts and even finding partners through apps, and a lot of founders\/business owners are now looking at <\/span><a href=\"https:\/\/dianapps.com\/mobile-app-development\"><span style=\"font-weight: 400;\">mobile app development<\/span><\/a><span style=\"font-weight: 400;\"> as one of the smartest ways to build a steady income.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But having an app idea and actually earning from it are two very different things, as many apps are getting built, launched and then forgotten within a few weeks because nobody planned how the app was going to make money in the first place. So how do I make an app and make money from it, without wasting months of effort and a big budget along the way? Well, it is not as complicated as it sounds, so let\u2019s break it down.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Can You Really Make Money From an App?<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The short answer is yes, and the numbers are definitely showing it, as people around the world spent $167 billion on in-app purchases in 2025, which is 10% more than the year before, while also spending 5.3 trillion hours inside apps. And that is not all, as 2025 was also the first year where non-game apps were earning more than games, which is really good news for anyone who is building an app for learning, fitness, entertainment, dating or business rather than a game.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">At the same time, it is important to be honest that not each and every app is making money, and the ones that are earning well are usually the ones that are solving a real problem, keeping their users happy and choosing the right way to charge them right from the beginning. This is why understanding how to earn money by creating apps is not only about building something, it is about planning the whole journey from the idea until the first paying user, and the reasons are not hard to see.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">The Challenges of Turning an App Idea Into Income<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Before getting into how the process works, it is important to look at why so many apps are failing to make money even after spending months on building them, as most of these problems are starting right at the planning stage.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Most founders are facing the same set of problems when their app is not earning, resulting in:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Building an app nobody really needs.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Adding too many features before launch.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">No clear plan for how the app will earn.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pushing ads and paywalls too early.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Poor design that confuses new users.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">No marketing until after the launch.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Users downloading once and never coming back.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Problems like these don\u2019t just waste the development budget, they also affect the brand perception, as an app with bad reviews and confused users is giving a poor impression before the business has even started growing. This is why founders need a proper plan from beginning until completion, and this is exactly where a step-by-step approach is stepping in.<\/span><\/p>\n<div style=\"background: #EEF2FE; border: 1px solid #DBE2FB; border-radius: 14px; padding: 28px 32px; margin: 38px 0;\">\n<h3 style=\"color: #1b3fae; font-size: 22px; line-height: 1.3; font-weight: bold; margin: 0 0 10px;\"><span style=\"font-weight: 400;\"><b>Not Sure How Your App Idea Can Make Money?<\/b><\/span><\/h3>\n<p style=\"color: #4b5563; font-size: 16px; line-height: 1.6; margin: 0 0 22px;\"><span style=\"font-weight: 400;\">Share your idea with our app experts, and we will help you choose the right features, platform and monetisation model to turn it into an app that is actually earning.<\/span><\/p>\n<p><a style=\"display: inline-block; background: #2563EB; color: #ffffff; text-decoration: none; font-size: 15px; font-weight: 600; padding: 13px 26px; border-radius: 8px;\" href=\"https:\/\/dianapps.com\/contact\">Discuss Your App Idea<\/a><\/p>\n<\/div>\n<h2><span style=\"font-weight: 400;\">Which Types of Apps Are Making the Most Money?<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Not all apps are earning the same, and if you are still deciding what kind of app to build, it is really helpful to know which categories are already making good money, as this is making your path to revenue much more predictable.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Gaming apps are still earning a huge amount through in-app purchases, while among non-game apps, social media, streaming movies and TV shows, and dating are still bringing in the most in-app purchase revenue, and AI apps are growing the fastest, with their in-app purchase revenue nearly tripling to around $5 billion in 2025. Here is a simple look at how the most popular categories are making their money.<\/span><\/p>\n\n<table id=\"tablepress-488\" class=\"tablepress tablepress-id-488\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">App Category<\/th><th class=\"column-2\">How It Is Making Money<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\">Games<\/td><td class=\"column-2\">In-app purchases and ads<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\">Streaming and Entertainment<\/td><td class=\"column-2\">Monthly subscriptions<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\">Dating and Social<\/td><td class=\"column-2\">Premium upgrades<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\">Health and Fitness<\/td><td class=\"column-2\">Subscriptions<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\">Education and Learning<\/td><td class=\"column-2\">Subscriptions and one-time fees<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\">On-Demand and Marketplaces<\/td><td class=\"column-2\">Commission on every order<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\">Business and Productivity<\/td><td class=\"column-2\">Paid plans and licences<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-488 from cache -->\n<p><span style=\"font-weight: 400;\">This is why choosing a category where people are already used to paying is making things a lot easier, especially for your first app, so now let\u2019s take a look at the different ways an app is actually earning money.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Popular Ways to Make Money From an App<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">There are a number of ways to make money off an app, and the right one is really depending on who your users are, how often they are opening the app, and how much value they are getting from it each time.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Subscriptions<\/b><span style=\"font-weight: 400;\">: One of the most popular ways apps are earning today, where users are paying a small monthly or yearly fee to keep using premium content or features, and this is bringing in a stable and predictable income every month. This is working really well for fitness, education, streaming and productivity apps, as users are seeing ongoing value and are happy to keep paying as long as the app is improving.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Freemium:<\/b><span style=\"font-weight: 400;\"> Where the app is free to download, but some advanced features are locked until the user upgrades, for example a photo editing app that is adding a watermark on free edits or a dating app that is limiting the number of daily matches. This is helping you reach a lot of users quickly, while the ones who really love the app are paying for the extra features.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>In-App Purchases<\/b><span style=\"font-weight: 400;\">: One-time payments inside the app, like buying coins, extra lives, new levels or paying once to remove ads forever, and this is the main way games are earning.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>In-app Ads<\/b><span style=\"font-weight: 400;\">: Works best when most of your users are not going to pay, as you are earning from their attention through rewarded ads, native ads or full-screen ads between levels or screens, but this is not suitable nor suggested for apps with a small audience, as ads are needing a lot of traffic to earn well.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">And that is not all, as apps that are connecting buyers and sellers, like on-demand delivery or service booking apps, are earning through transaction fees, taking a small percentage of each and every order, while niche apps are also earning through affiliate links and brand sponsorships that are paying to reach their audience.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Free Apps vs Paid Apps<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">A very common question from founders is whether they should charge for the app upfront or keep it free and earn later, so it is really helpful to compare both options side by side.<\/span><\/p>\n\n<table id=\"tablepress-489\" class=\"tablepress tablepress-id-489\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Feature<\/th><th class=\"column-2\">Free App<\/th><th class=\"column-3\">Paid App<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\">Downloads<\/td><td class=\"column-2\">High<\/td><td class=\"column-3\">Low<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\">Earning Starts<\/td><td class=\"column-2\">After users upgrade<\/td><td class=\"column-3\">From the first download<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\">Revenue Sources<\/td><td class=\"column-2\">Ads, upgrades, purchases<\/td><td class=\"column-3\">Download price<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\">Best For<\/td><td class=\"column-2\">Most consumer apps<\/td><td class=\"column-3\">Niche professional tools<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\">User Trust<\/td><td class=\"column-2\">Easy to try<\/td><td class=\"column-3\">Harder to convince<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-489 from cache -->\n<p><span style=\"font-weight: 400;\">The table makes it clear that free apps are reaching many more people, which is why most apps today are free to download and are earning through upgrades, subscriptions or ads, and the trend in 2026 is definitely towards mixing models, like keeping the app free with ads while letting users pay to remove them.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">How to Develop an App and Make Money Step by Step<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Now that the ways of earning are clear, the next part is understanding how to develop an app and make money without losing time and budget on the wrong things, and the process usually looks like this:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Finding a real problem to solve.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Researching your audience and competitors.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Planning your monetisation before building.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Launching an MVP first.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Choosing the right development partner.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Designing an app people enjoy using.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Testing, launching and improving regularly.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Each of these steps is building on the one before it, so if you are learning how to create an app and make money for the first time, giving each stage the right attention is really the safest way forward, let\u2019s take a look.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Start With a Problem People Are Facing<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Every successful app is starting with a real problem, whether it is people struggling to book a service, losing track of their expenses, finding it hard to learn something new or simply getting bored on their daily commute, and your app is only going to be valuable if it is making one of these things easier. If you really want to make an app that makes money, you also need to be honest about whether people are going to pay for it, and a simple way to check this is seeing if people are already spending money or time on a similar solution today.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This not only saves you from building something nobody needs, this also gives you a clear message for marketing later, as you are able to explain in one line what problem your app is solving and why someone should download it.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Research Your Audience and Competitors<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Before you spend anything on design or development, it is extremely crucial to look at other apps in your space, checking what features they are offering, how they are charging and, most importantly, what their users are complaining about in the reviews. These complaints are really useful, as they are showing you exactly where the existing apps are failing, which is giving you a clear chance to build something better, simpler or more affordable.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">At the same time, you need to know who your users are, how old they are, where they are living, how much they are able to spend and what is frustrating them the most, and talking to even ten or fifteen real people is giving you much better answers than guessing. This also is helping you decide whether to launch on iOS, Android or both, as your audience is deciding which platform matters more.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Plan Your Monetisation Before You Build<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">A lot of founders are building the full app first and then thinking about how it is going to earn, which is often leading to awkward paywalls and ads that are frustrating users who were happily using the app for free. This is why understanding how to create an app to earn money is starting with deciding your monetisation model alongside your features, so that the free and paid parts of the app are designed properly right from the start.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You should also keep in mind that Apple and Google are taking a commission on in-app purchases and subscriptions, usually 15% for smaller developers and up to 30% in other cases, so your pricing needs to include this from day one and not come as a surprise later.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Launch an MVP First<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">An MVP, or minimum viable product, is a simple first version of your app with only the core features that are needed to solve the main problem, and it is helping you get the app in front of real users quickly without spending your full budget. Instead of guessing what users want, you are learning from how they are actually using the app, which features they are loving, and where they are getting stuck, and then you are building the next features based on real data.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This is why most successful founders are starting small, and our <\/span><a href=\"https:\/\/dianapps.com\/mvp-development-services\"><span style=\"font-weight: 400;\">MVP development services<\/span><\/a><span style=\"font-weight: 400;\"> are designed exactly for this stage, helping you launch faster, earn your first revenue and then reinvest it into growing the app.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Choose the Right Development Partner<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">There are a few ways to get your app built, like hiring an app development company, working with freelancers or using a no-code app builder, and the right option is depending on your budget, timeline and how much the app is expected to grow. No-code builders are good for testing a very simple idea, but they are not suitable nor suggested for apps that are needing custom features, secure payments or a lot of users, as you may have to rebuild everything later.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For apps that are meant to earn and grow, working with an experienced team is really the safer choice, and frameworks like<\/span><a href=\"https:\/\/dianapps.com\/flutter-app-development\"> <span style=\"font-weight: 400;\">Flutter<\/span><\/a><span style=\"font-weight: 400;\"> and<\/span><a href=\"https:\/\/dianapps.com\/react-native-app-development\"> <span style=\"font-weight: 400;\">React Native<\/span><\/a><span style=\"font-weight: 400;\"> are helping you launch on both iOS and Android from one codebase, which is saving a lot of time and cost compared to building two separate apps.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Design an App People Enjoy Using<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">People are deciding within the first few minutes whether they like an app or not, and if the screens are confusing, the buttons are hard to find or the app is asking for too much information upfront, they are simply deleting it and moving on. This is why a clean and simple design is not just about looks, it is directly affecting how many users are staying, upgrading and recommending your app to others.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A good<\/span><a href=\"https:\/\/dianapps.com\/ui-ux-design\"> <span style=\"font-weight: 400;\">UI\/UX design<\/span><\/a><span style=\"font-weight: 400;\"> is making the journey from opening the app to finishing a task completely hassle-free, and it is also building trust, which is extremely crucial when you are asking users to enter their card details for a subscription or purchase.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Test, Launch and Keep Improving<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Testing is a step that just cannot be skipped, as each and every button, screen and payment flow needs to be checked on different devices before the app is going live, because one crash during payment is enough to lose a paying customer forever. Once the app is ready, you are creating developer accounts on both stores, which is costing $99 per year for Apple and a one-time $25 for Google Play, and then preparing screenshots, a clear description and the right keywords for your store listing.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Our<\/span> <a href=\"https:\/\/dianapps.com\/ios-app-development\"><span style=\"font-weight: 400;\">iOS app development<\/span><\/a><span style=\"font-weight: 400;\"> and <\/span><a href=\"https:\/\/dianapps.com\/android-app-development\"><span style=\"font-weight: 400;\">Android app development<\/span><\/a><span style=\"font-weight: 400;\"> teams are also helping founders follow store guidelines properly, so that the app is not getting rejected at the last moment, and after launch, regular updates based on user feedback are what is keeping the app growing and earning month after month.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">How Much Does It Cost to Make an App That Makes Money?<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The cost to make an app that makes money is depending on the features, the number of platforms, the design and the location of your development team, but here are some indicative ranges to give you a clear idea before you start planning your budget.<\/span><\/p>\n\n<table id=\"tablepress-490\" class=\"tablepress tablepress-id-490\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">App Type<\/th><th class=\"column-2\">Timeline<\/th><th class=\"column-3\">Indicative Cost (USD)<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\">Simple MVP<\/td><td class=\"column-2\">2 to 4 months<\/td><td class=\"column-3\">$15,000 to $40,000<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\">Medium App<\/td><td class=\"column-2\">4 to 7 months<\/td><td class=\"column-3\">$40,000 to $120,000<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\">Complex App or Marketplace<\/td><td class=\"column-2\">7 to 12+ months<\/td><td class=\"column-3\">$120,000 to $300,000+<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\">Yearly Maintenance<\/td><td class=\"column-2\">Ongoing<\/td><td class=\"column-3\">15% to 20% of build cost<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-490 from cache -->\n<p><span style=\"font-weight: 400;\">The good news is that you are not needing to spend the full amount at once, as starting with an MVP is helping you validate the idea, earn your first revenue and then grow the app step by step, which is really the smartest way of learning how to earn money by making apps without taking a big risk upfront.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">How Much Money Can an App Actually Make?<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">App earnings are depending on how many active users you are keeping, how many of them are paying and how much you are charging, and the easiest way to understand this is with a simple example. If your app is having 50,000 monthly active users and just 3% of them are paying a $5 monthly subscription, you are earning around $7,500 every month before store commissions, and this number is growing as more users are joining and upgrading.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This is also why the most successful apps are not relying on just one way of earning, as combining subscriptions, in-app purchases and ads is helping them earn from both paying and non-paying users, while also keeping a close eye on how much it is costing them to bring in each new user.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Why Keeping Users Is More Important Than Getting Downloads<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Downloads are looking great on a dashboard, but they are not paying the bills, as the real money is coming from users who are opening your app again on the second day, the seventh day and the thirtieth day after installing it. This is really the biggest secret behind how to make money off an app, because a user who is downloading the app once and never coming back is never going to subscribe, buy anything or even see enough ads to make a difference.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This is why the best apps are focusing so much on the first experience, showing users the value of the app before asking them for anything, and then keeping them engaged with helpful notifications, personalised suggestions and regular updates. If users are leaving within the first week, it is always better to fix the onboarding and core features first, before pushing harder on paywalls or ads, so now let\u2019s take a look at how to bring those users in.<\/span><\/p>\n<div style=\"background: #EEF2FE; border: 1px solid #DBE2FB; border-radius: 14px; padding: 28px 32px; margin: 38px 0;\">\n<h3 style=\"color: #1b3fae; font-size: 22px; line-height: 1.3; font-weight: bold; margin: 0 0 10px;\"><span style=\"font-weight: 400;\"><b>Ready to Turn Your App Idea Into a Real Income?<\/b><\/span><\/h3>\n<p style=\"color: #4b5563; font-size: 16px; line-height: 1.6; margin: 0 0 22px;\"><span style=\"font-weight: 400;\">From planning your MVP and designing the app to development, launch and store optimisation, our app experts are helping founders build apps that users love and keep paying for.<\/span><\/p>\n<p><a style=\"display: inline-block; background: #2563EB; color: #ffffff; text-decoration: none; font-size: 15px; font-weight: 600; padding: 13px 26px; border-radius: 8px;\" href=\"https:\/\/dianapps.com\/contact\">Get a Free Consultation<\/a><\/p>\n<\/div>\n<h2><span style=\"font-weight: 400;\">How to Market Your App and Get Your First Users<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Building a great app is only half of the job, as you are not going to earn anything if people are not finding it, and the apps that are growing the fastest are usually the ones that are using a mix of these channels, such as:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><a href=\"https:\/\/dianapps.com\/app-store-optimization\"><span style=\"font-weight: 400;\">App store optimisation<\/span><\/a><span style=\"font-weight: 400;\"> for better store rankings.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Short videos on Instagram Reels and YouTube Shorts.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Blog posts and social media content.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Joining communities where your users are active.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Referral rewards for inviting friends.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Early access offers for your first users.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">This is why marketing needs to start before the launch and not after it, as the apps that are building an audience early are the ones earning from their very first week, while others are still waiting for their first few downloads.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Common Mistakes That Stop Apps From Making Money<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Even with a great idea, many founders are making a few avoidable mistakes that are stopping their app from earning, and knowing them early is saving a lot of money, time and stress later on, such as:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Building every feature before launching.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Deciding the pricing only after launch.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Showing ads before users see any value.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Choosing the cheapest developer available.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Ignoring user reviews and feedback.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Not tracking how many users are returning.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Each of these mistakes is easy to avoid with a little planning, and getting these basics right is really the difference between an app that is sitting unused on the store and an app that is making money month after month.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Final Thoughts<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Building an app that is earning a steady income is no longer something only big tech companies are able to do, as founders, small businesses and creators are now launching apps that are reaching thousands of users and bringing in real revenue every month. The opportunity is definitely there, with people spending more time and money on apps than ever before, but the apps that are really succeeding are the ones that are solving a real problem, choosing the right way to earn and keeping their users happy long after the first download.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So whether you are still wondering how do I make an app and make money from a simple idea, or you are ready to start building, planning your audience, features, monetisation and marketing properly is going to save you a lot of time, money and stress later. And if you need a helping hand along the way, we\u2019ve got you covered, as our team is always here to guide you from beginning until completion.<\/span><\/p>\n<style>.elementor-23749 .elementor-element.elementor-element-2932a52{text-align:left;}.elementor-23749 .elementor-element.elementor-element-2932a52 > .elementor-widget-container{margin:0px 0px 0px 0px;}.elementor-23749 .elementor-element.elementor-element-0b767d1 .elementor-tab-title{border-width:1px;border-color:#00000014;}.elementor-23749 .elementor-element.elementor-element-0b767d1 .elementor-tab-content{border-width:1px;border-bottom-color:#00000014;}.elementor-23749 .elementor-element.elementor-element-0b767d1 > .elementor-widget-container{margin:0px 0px 0px 0px;}<\/style><div class=\"porto-block elementor elementor-23749\">\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-27707ca elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"27707ca\" data-element_type=\"section\">\r\n\t\t\t\r\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\r\n\t\t\t\t\t\t\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-0163611\" data-id=\"0163611\" data-element_type=\"column\">\r\n\r\n\t\t\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\r\n\t\t\t\t\t\t\t\t<div class=\"elementor-element elementor-element-03a2969 elementor-widget elementor-widget-text-editor\" data-id=\"03a2969\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<style>\/*! elementor - v3.14.0 - 26-06-2023 *\/\n.elementor-widget-text-editor.elementor-drop-cap-view-stacked .elementor-drop-cap{background-color:#69727d;color:#fff}.elementor-widget-text-editor.elementor-drop-cap-view-framed .elementor-drop-cap{color:#69727d;border:3px solid;background-color:transparent}.elementor-widget-text-editor:not(.elementor-drop-cap-view-default) .elementor-drop-cap{margin-top:8px}.elementor-widget-text-editor:not(.elementor-drop-cap-view-default) .elementor-drop-cap-letter{width:1em;height:1em}.elementor-widget-text-editor .elementor-drop-cap{float:left;text-align:center;line-height:1;font-size:50px}.elementor-widget-text-editor .elementor-drop-cap-letter{display:inline-block}<\/style>\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-2932a52 elementor-widget elementor-widget-heading\" data-id=\"2932a52\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<style>\/*! elementor - v3.14.0 - 26-06-2023 *\/\n.elementor-heading-title{padding:0;margin:0;line-height:1}.elementor-widget-heading .elementor-heading-title[class*=elementor-size-]>a{color:inherit;font-size:inherit;line-height:inherit}.elementor-widget-heading .elementor-heading-title.elementor-size-small{font-size:15px}.elementor-widget-heading .elementor-heading-title.elementor-size-medium{font-size:19px}.elementor-widget-heading .elementor-heading-title.elementor-size-large{font-size:29px}.elementor-widget-heading .elementor-heading-title.elementor-size-xl{font-size:39px}.elementor-widget-heading .elementor-heading-title.elementor-size-xxl{font-size:59px}<\/style><h2 class=\"elementor-heading-title elementor-size-large\">FAQs <\/h2>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0b767d1 elementor-widget elementor-widget-toggle\" data-id=\"0b767d1\" data-element_type=\"widget\" data-widget_type=\"toggle.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<style>\/*! elementor - v3.14.0 - 26-06-2023 *\/\n.elementor-toggle{text-align:left}.elementor-toggle .elementor-tab-title{font-weight:700;line-height:1;margin:0;padding:15px;border-bottom:1px solid #d5d8dc;cursor:pointer;outline:none}.elementor-toggle .elementor-tab-title .elementor-toggle-icon{display:inline-block;width:1em}.elementor-toggle .elementor-tab-title .elementor-toggle-icon svg{-webkit-margin-start:-5px;margin-inline-start:-5px;width:1em;height:1em}.elementor-toggle .elementor-tab-title .elementor-toggle-icon.elementor-toggle-icon-right{float:right;text-align:right}.elementor-toggle .elementor-tab-title .elementor-toggle-icon.elementor-toggle-icon-left{float:left;text-align:left}.elementor-toggle .elementor-tab-title .elementor-toggle-icon .elementor-toggle-icon-closed{display:block}.elementor-toggle .elementor-tab-title .elementor-toggle-icon .elementor-toggle-icon-opened{display:none}.elementor-toggle .elementor-tab-title.elementor-active{border-bottom:none}.elementor-toggle .elementor-tab-title.elementor-active .elementor-toggle-icon-closed{display:none}.elementor-toggle .elementor-tab-title.elementor-active .elementor-toggle-icon-opened{display:block}.elementor-toggle .elementor-tab-content{padding:15px;border-bottom:1px solid #d5d8dc;display:none}@media (max-width:767px){.elementor-toggle .elementor-tab-title{padding:12px}.elementor-toggle .elementor-tab-content{padding:12px 10px}}.e-con-inner>.elementor-widget-toggle,.e-con>.elementor-widget-toggle{width:var(--container-widget-width);--flex-grow:var(--container-widget-flex-grow)}<\/style>\t\t<div class=\"elementor-toggle\">\n\t\t\t\t\t\t\t<div class=\"elementor-toggle-item\">\n\t\t\t\t\t<h3 id=\"elementor-tab-title-1201\" class=\"elementor-tab-title\" data-tab=\"1\" role=\"button\" aria-controls=\"elementor-tab-content-1201\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon elementor-toggle-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-closed\"><i class=\"fas fa-caret-right\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-opened\"><i class=\"elementor-toggle-icon-opened fas fa-caret-up\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-toggle-title\" tabindex=\"0\">How do I make an app and make money with no coding experience?<\/a>\n\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t<div id=\"elementor-tab-content-1201\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"1\" role=\"region\" aria-labelledby=\"elementor-tab-title-1201\"><p><span style=\"font-weight: 400;\">You can start by finding a real problem, then working with an app development company to build and launch a simple MVP first.<\/span><\/p><\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-toggle-item\">\n\t\t\t\t\t<h3 id=\"elementor-tab-title-1202\" class=\"elementor-tab-title\" data-tab=\"2\" role=\"button\" aria-controls=\"elementor-tab-content-1202\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon elementor-toggle-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-closed\"><i class=\"fas fa-caret-right\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-opened\"><i class=\"elementor-toggle-icon-opened fas fa-caret-up\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-toggle-title\" tabindex=\"0\">How do free apps make money?<\/a>\n\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t<div id=\"elementor-tab-content-1202\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"2\" role=\"region\" aria-labelledby=\"elementor-tab-title-1202\"><p><span style=\"font-weight: 400;\">Free apps are making money through ads, premium upgrades, in-app purchases and subscriptions, while letting everyone download and try the app for free.<\/span><\/p><\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-toggle-item\">\n\t\t\t\t\t<h3 id=\"elementor-tab-title-1203\" class=\"elementor-tab-title\" data-tab=\"3\" role=\"button\" aria-controls=\"elementor-tab-content-1203\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon elementor-toggle-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-closed\"><i class=\"fas fa-caret-right\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-opened\"><i class=\"elementor-toggle-icon-opened fas fa-caret-up\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-toggle-title\" tabindex=\"0\">How to make money off an app that is already live?<\/a>\n\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t<div id=\"elementor-tab-content-1203\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"3\" role=\"region\" aria-labelledby=\"elementor-tab-title-1203\"><p><span style=\"font-weight: 400;\">You can add subscriptions or in-app purchases, introduce rewarded ads, improve user retention and invest in app store optimisation to grow your users.<\/span><\/p><\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-toggle-item\">\n\t\t\t\t\t<h3 id=\"elementor-tab-title-1204\" class=\"elementor-tab-title\" data-tab=\"4\" role=\"button\" aria-controls=\"elementor-tab-content-1204\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon elementor-toggle-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-closed\"><i class=\"fas fa-caret-right\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-opened\"><i class=\"elementor-toggle-icon-opened fas fa-caret-up\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-toggle-title\" tabindex=\"0\">How much does it cost to make an app that makes money?<\/a>\n\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t<div id=\"elementor-tab-content-1204\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"4\" role=\"region\" aria-labelledby=\"elementor-tab-title-1204\"><p><span style=\"font-weight: 400;\">Most apps are costing between $15,000 for a simple MVP and $300,000 or more for complex apps and marketplaces.<\/span><\/p><\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-toggle-item\">\n\t\t\t\t\t<h3 id=\"elementor-tab-title-1205\" class=\"elementor-tab-title\" data-tab=\"5\" role=\"button\" aria-controls=\"elementor-tab-content-1205\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon elementor-toggle-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-closed\"><i class=\"fas fa-caret-right\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-opened\"><i class=\"elementor-toggle-icon-opened fas fa-caret-up\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-toggle-title\" tabindex=\"0\">How long does it take to build an app?<\/a>\n\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t<div id=\"elementor-tab-content-1205\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"5\" role=\"region\" aria-labelledby=\"elementor-tab-title-1205\"><p><span style=\"font-weight: 400;\">A simple MVP is usually taking two to four months, while bigger apps with payments and marketplaces can take a year or more.<\/span><\/p><\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-toggle-item\">\n\t\t\t\t\t<h3 id=\"elementor-tab-title-1206\" class=\"elementor-tab-title\" data-tab=\"6\" role=\"button\" aria-controls=\"elementor-tab-content-1206\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon elementor-toggle-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-closed\"><i class=\"fas fa-caret-right\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-opened\"><i class=\"elementor-toggle-icon-opened fas fa-caret-up\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-toggle-title\" tabindex=\"0\">Should I build my app for iOS or Android first?<\/a>\n\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t<div id=\"elementor-tab-content-1206\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"6\" role=\"region\" aria-labelledby=\"elementor-tab-title-1206\"><p><span style=\"font-weight: 400;\">iOS users are usually spending more on apps while Android is reaching more people, so building for both with Flutter or React Native is often the smartest choice.<\/span><\/p><\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-toggle-item\">\n\t\t\t\t\t<h3 id=\"elementor-tab-title-1207\" class=\"elementor-tab-title\" data-tab=\"7\" role=\"button\" aria-controls=\"elementor-tab-content-1207\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon elementor-toggle-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-closed\"><i class=\"fas fa-caret-right\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-toggle-icon-opened\"><i class=\"elementor-toggle-icon-opened fas fa-caret-up\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-toggle-title\" tabindex=\"0\">How to earn money by making apps as a beginner?<\/a>\n\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t<div id=\"elementor-tab-content-1207\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"7\" role=\"region\" aria-labelledby=\"elementor-tab-title-1207\"><p><span style=\"font-weight: 400;\">Beginners are earning money by making apps that solve one clear problem, launching a small MVP first and improving it based on real user 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first?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"<p><span style=\\\"font-weight: 400;\\\">iOS users are usually spending more on apps while Android is reaching more people, so building for both with Flutter or React Native is often the smartest choice.<\\\/span><\\\/p>\"}},{\"@type\":\"Question\",\"name\":\"How to earn money by making apps as a beginner?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"<p><span style=\\\"font-weight: 400;\\\">Beginners are earning money by making apps that solve one clear problem, launching a small MVP first and improving it based on real user feedback.<\\\/span><\\\/p>\"}}]}<\/script>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\r\n\t\t\t\t<\/div>\r\n\t\t\t\t\t\t<\/div>\r\n\t\t\t\t<\/section>\r\n\t\t<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Key Takeaways: Making money from an app is starting with a real problem that people are facing each and every day, and not just a good-looking idea. Subscriptions, freemium upgrades, in-app purchases, ads and transaction fees are the most common ways apps are earning, and most successful apps are combining two or more of them. 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